![]() The inclusion of Zombies maps was another intriguing concept and was seen as a splitting decision, some liking it and some staying well clear. Its size came as a downsize, unfortunately, making it too big and limiting engagement, with many open areas where you can get eliminated quickly due to the pace of the storm. The Core had engaging areas of combat and embedded the sub-regions well, with multiple modes of transportation such as quad bikes, boats and helicopters. Blackout’s map was the largest map in Call of Duty history upon release, spanning across roughly 16 square kilometres, which is impressive for the short time that they focused on it. Set in California, USA, The Core featured the great maps from past Black Ops games, such as Nuketown, Firing Range, Raid (alongside Stronghold in ‘Estates’) and Array. ![]() Starting with The Core map in Blackout, the design was completed in just nine months, after developers, Treyarch, scrapped the campaign mode.
0 Comments
Leave a Reply. |